Mold Making and Casting: Difference between revisions

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# Scale the image to smaller than printer bed size (portrait or landscape).
# Scale the image to smaller than printer bed size (portrait or landscape).
# Convert to Mesh
# Convert to Mesh
#* If your design has a lot of lines parallel to the X axis, rotate it 45 degrees before converting. Convert to Mesh has trouble with lines aligned with the X axis.
# Edit Mode > Vertices > Select All > x > Limited Dissolve > 1 degree
# Edit Mode > Vertices > Select All > x > Limited Dissolve > 1 degree
# Clean Up Excessive Vertices
# Clean Up Excessive Vertices

Revision as of 23:39, 19 April 2024

Resources

Local Services

Tutorials

Materials

Equipment

  • Elegoo Mars 1
    • 4.7x2.6x6.1 = 120x68x155

Examples

Progress Flag

Magnet Models

Suggestions

  • AZ State Shape with Star and Rays [1]
  • Cactus
  • HSL meatball on AZ shape (with rays and blue?)
  • Flower
  • Mandala

Basic Process

Mars 1 Bed Size: 68mm x 120mm

  1. Create a clip art style image in Inkscape.
    • I use layers as my checkpoint stack, so I can recover to a previous checkpoint if needed.
    • Draw outlines only.
    • Use Bezier curves and straight lines.
    • Minimize the number of control handles to get fair curves.
    • File > Document Properties > Page > Custom Size: printer bed size or smaller (portrait or landscape).
    • Set the line width to 0.5mm.
    • Set line ends to rounded.
    • Keep inset regions at least 2mm wide.
    • Clean up everything as much as possible.
      • Check where endpoints meet other curves. Close gaps, pull in dangling ends.
    • Path > Stroke to Path
    • Select 1 path, then all the rest, then Path -> Union
    • Save as SVG
  2. Import Into Blender
  3. Set Scene > Units > Length to Millimeters
  4. Scale the image to smaller than printer bed size (portrait or landscape).
  5. Convert to Mesh
    • If your design has a lot of lines parallel to the X axis, rotate it 45 degrees before converting. Convert to Mesh has trouble with lines aligned with the X axis.
  6. Edit Mode > Vertices > Select All > x > Limited Dissolve > 1 degree
  7. Clean Up Excessive Vertices
    • Loop Select, Remove Critical Vertices, Dissolve by Distance 0.1m or 0.2m
    • Pay Special Attention to Inside Corner Vertices
    • Merge vertices at center or dissolve vertices as needed.
  8. Loop Select and Create Face
  9. Inset by 0.5mm
  10. Clean Up Corners
  11. Select Inset Face
  12. Select More
  13. Unselect Inset Face
  14. Triangulate Faces
  15. Select Inset Face
  16. g > z > 0.7 > - (move face 0.7mm in the negative z direction)